I figured today would be a total loss when I woke up feeling like someone had punched the back of my throat with a barbed-wire glove. But, I stayed home and rested and dabbled in podcast editing and rested some more, and by the end of the day I felt pretty OK! So I decided to take the plunge tonight and try to finish off the final wave of copy edits to GameSpite Quarterly #1. Mission: accomplished.
I’ve become more and more embarrassed about GameSpite Year One, Vol. 1‘s complete lack of copy editing as the link circulates more about the Internet. The book was never supposed to sell more than a few dozen copies; certainly I didn’t expect it to elicit as much attention as it has. I would have read it over a bit more carefully if I’d known that anyone outside of this site’s readership would ever care. As with so many things about that first book, though, I’ve been forced to chalk it up as a learning experience, a mistake that won’t be repeated. For the first issue of the quarterly magazine, I’ve completed two copy edit passes: one by me in a rough, misshapen proof copy of the book (see above: the cover printing is mis-sized, as you can tell by the way the text bleeds beyond the edges), and one by volunteer Patrick Carr, who wanted to hone his copy edit skillz. Um, I mean, skills.
I’m thoroughly confident in the results. So confident, in fact, that a few minutes ago I uploaded the book and ordered a few copies for myself. However! The book is not yet ready for public dissemination, because (1) I’m still putting the finishing touches on the bonus content for the hardcover edition, and (2) I have vowed to get the last few hardback copies of Year One, Vol. 1 in the mail before I accept orders for the new book. Yeah. They’re still not all in the mail. It’s kind of embarrassing. But with this issue completed, my weeknights and weekends will again be slightly more free, so I can get back to all my other obligations. Maybe one of these days I’ll even try to enjoy some free time, who knows.
Anyway, the end is in sight, and I’m pretty happy about it. A lot of people put a lot of effort into this thing, and the results are much better than the previous book. Think of this as Mega Man 2 to the previous volume’s Mega Man. Don’t worry, I’m going to try to put the kibosh on the parallels before we hit the equivalent of Mega Man 4.
Sorry if I have been going on about this thing too much. It’s basically all I’ve been doing with my spare time these past few weeks, so I don’t have much else to write about. Um… howsabout that E3, huh? Yep.