The press and copy edit proofs for GameSpite Quarterly #1 should be arriving soon — probably tomorrow or Wednesday. That means we’re nearing the finish line for this first project. I’m trying to not to go overboard with status updates, because tiny little milestones are less exciting to observers than they are to me… although my free time has been so consumed by getting this thing together that I haven’t had time to write much else around here. So it goes. I suppose if you want to keep fully abreast of “the haps” (as the kids say), you can follow my Twitter feed, although be warned that most of what I post there involves what I’m eating for dinner or other such trivia you couldn’t possibly care about unless you’re planning to stalk me, kill me, and live in my skin. In which case you’re probably already following me.
Dot-Matrix Green: Game Boy’s Prehistory
Our Game Boy-centric issue breaks the system’s history into distinct eras, with each period of the system’s life standing as its own chapter. And each chapter begins with a narrative thread that gives a little background on the state of the industry at the time to help contextualize the game reviews. Very tidy and organized. Anyway, today’s piece is about the dark times: life before Game Boy.
Atari Lynx: The Tortoise and the Hare
Ben Langberg writes about the system that by all rights should have conquered Game Boy without breaking a sweat… but didn’t. And he writes about Atari’s Lynx from a rare perspective: that of a former devotee, though one without a zealous chip on his shoulder. Like WWI vets, Lynx fans such as Ben are a dying breed and should be cherished as precious historical commodities.