The first issue of GameSpite Quarterly is still missing a handful of articles (including a few I need to write myself), but I’ve completed most of the initial layout — such as it is. The drawback to using Blurb.com is that you have to put your book together through their proprietary software, which is pretty limited. If you’ve seen the first book we published, you have a pretty good idea of what the interiors will look like: clusters of plan text broken up by the occasional intro page or page of screenshots. It would be nice to have more options…but we don’t. Given the choice between “limited options” and “impossible to create,” though, I’ll take the former any day.
Unfortunately, I’m having a hard time keeping the page count under 160, even after using a more compact font in a smaller size than we did for the book. Yay, you say, 160 pages. Yeah, I say, but remember this project isn’t ad-supported: the larger the book is, the higher the final cost per book. I was hoping to keep it at $12, but if we go over 160 pages that’s $14. Realistically speaking, that’s a pretty reasonable price for a small-press, ad-free book printed on high-quality paper; but in strictly subjective terms, it seems an awful lot for a magazine. So I am considering our options.
On the plus side, we’ll probably be ready to open orders before May 10.