Pshh, you think those shiny new games from TGS are worth talking about? Man, I think you came to the wrong site. We love old stuff here, and what could be older than a Game Boy game from 1994? Well…a lot of stuff, to be honest, but this is my blog post and I’ll do what I want.
So yeah, after finishing up Braid, I was in the mood for more puzzle platforming, and the general consensus was that Donkey Kong (sometimes called Donkey Kong ’94) for Game Boy was one of the best puzzle platformers out there. Turns out that’s a pretty accurate statement, because this game is awesome.
Imagine, if you will, a 2D Mario that has all the moves from Mario 64 (handstands, side-flip-jumps, double and triple jumps), but two years before its release. Now imagine plunking that Mario into the original Donkey Kong, which, after the four initial stages, becomes a crazy puzzle game where you have to get a large key to the locked door of each stage. I’m told Mario vs. Donkey Kong is similar to this, but I haven’t played that (yet). But if you have, you get the idea.
It skews slightly more to platforming over puzzles than, say, Braid, but it’ll definitely stump you later on. Case in point: I’m currently stuck on a level in the seventh world, and have no idea how to progress. (Oh, did I mention there are, like, a billion levels in this thing? Best ten dollars I ever spent.) That’s okay; I’m sure I’ll figure it out eventually, because I can’t put the thing down. Seriously, it might rival [insert personal choice here; I tend to go with Link’s Awakening] as the best game on Game Boy. I know — I had a hard time believing it, too, but I’ve played it, and it’s true. Ignore all those new games and go pick this up, or, failing that, pray that it shows up on the DSi someday and play it then. (And if you’ve already played it, good job! Go play it again and relive your youth, or something.)