Resident Evil 2 was one of the most popular games of its time, and like millions of other gamers, I played it! Unlike most of them, though, I only went about five minutes before I was ready to hang it up. The aimless progression and clunky controls, along with the fact that I was completely new to survival horror, quickly convinced me that I was better off sticking to safer territory like Final Fantasy Tactics.
After that, I wrote off the series as one of those things I found interesting but would never be able to fully appreciate, like giant novelty Hamburgers, or curling. It eventually bucked that status with Resident Evil 4 and its accessible, streamlined gameplay, but now, while I’m as stoked as anyone else for RE5, I feel a niggling urge to go back and account for the origins of the series. My only impediment has been…well, they still don’t look like a very good time.
Some hold out hope to see the old games completely remade in the image of RE4, but even I can see that would detract too much from their original atmosphere. A good middle ground might be the addition of motion controls for things like aiming weapons, which defined Wii Edition as the best version of RE4 — and, indeed, are now planned to augment a port of 2002’s remake of RE1. Unfortunately, we might not get a chance to test out the theory: Resident Evil Zero, also ported to the Wii earlier this year, never made it out of Japan, and RE1 could easily follow suit.
[[image:nn_080924_arklay_01.jpg:Run, Ji–no, that’s spinning. You’re spinning left. Spin right. Hurry!! Okay–run, Jill! He’s insane.:center:0]]
There’s some cause for optimism, though. Regarding passing on localizing the RE0 port, Capcom’s Christian Svensson specifically cited the fact that the game simply wasn’t very well-liked in the first place; essentially, it’s damaged goods. The RE1 remake, on the other hand, sold well over a million copies and was praised almost unanimously. Rereleasing a six-year-old GameCube game might reflect poorly on the Wii, but RE4 all but proved that the addition of motion alone can justify a port of an aging title. I do hope it comes out here, just on the chance I could have a renowned game in a format I could finally tolerate.
And if not, well, I’ll still have the vicarious route.