This week in Retronauts…

…we put an end to the “25 years of Famicom” retrospective blogs that Ray and I have been posting over at 1UP.

Handily, you can find a link for the episode and a complete roundup of all 50 (!) blog posts in this convenient news entry. I tallied it up, and my Famicom entries clock in at 20,800 words. That is…yeah. That’s really a lot of words. I am sad to say they’re not all great words, but as with so many things if you can weed through the garbage I’m sure you’ll find a few bits that make it all worthwhile. Or at least, I sure hope so.

After this, we’ll be resuming our biweekly schedule. And let me just say that if all goes according to plan, our next episode is going to be fantastic.

23 thoughts on “This week in Retronauts…

  1. What could be more fantastic than a new episode of Retronauts?

    The promise of another episode of Retronauts.

  2. There’s other good news on a related front, but I don’t think I should talk about it lest I jinx it.

  3. …and by the above post, I mean the comment that DIDN’T POST.
    What I tried to say:
    “20,800 words? You might make a good chunk of money if you published that. Even if you just sold the book as a novelty item to Retrofreaks and Talking Timers (don’t know what you guys call ’em), it’ll at least make up for that unfortunate NES auction.
    I’d buy it.”

  4. These posts would not work as a book. The entire reason I did them as blog posts in the first place (rather than as a feature) is because I didn’t put any “real” research into them — no interviews, few reference citations, lots of personal apocrypha.

  5. No interviews. Few reference citations. Who cares…it was still very well done. I’d buy a copy as well.

  6. Erm, I repeat: “Even if you just sold the book as a novelty item to Retrofreaks and Talking Timers…”
    I could understand the need for research and citations if it were official, but unless I’m missing something this is the equivalent of writing a story and selling it to your friends at school for a few bucks. But of course, since it isn’t official, you would probably have to publish it yourself. That means time that you most likely don’t have. It’s cool, I’m just trying to shower you with love. Sorry about the dandruff.

  7. Yay! A new Retronauts is always a great time in my book, but I can’t wait to hear this upcoming fantastic Retronauts. It almost makes me look forward to data entry at work!

  8. All you gotta do is convert it to a PDF file. Take that to any office store (Staples, Office Depot, etc.) and they’ll print and bind them for less than $10 a copy (obviously, the higher the quantity the cheaper the cost per unit).

    You could even combine it with Barnholt’s list for a beefier book.

    Get a quote to come up with a cost, then take a one-time order (add $5-$10 per copy over printing cost as a profit for yourself for about $15-$20 per booklet). You could make $1000 or so in profits even if you only managed to sell 100 copies. That would help you with financial issues as of late.

    Put me down for the first order. :-)

  9. “I didn’t put any “real” research into them — no interviews, few reference citations, lots of personal apocrypha.”

    So, they’re more credible than “A Million Little Pieces” was, is what you’re saying.

  10. Does anyone else want to read a book thats a personal memoir/videogame retrospective? I’m thinking something like Chuck Klosterman’s “Fargo Rock City.”

  11. “You have no idea how many false starts I’ve made on writing precisely that.”
    But this is a good start! What are your reservations about printing this, Parish? If it’s lack of demand, post a thread about “Parish’s new book” and see how many responses you get. Or is it that you can’t publish it “without express written permission of Ziff Davis Publishing Holdings Inc.”?

  12. But duuuuude, Chuck Klosterman said that there were no Lester Bangses of video game journalism. But that may have just been something he wrote to keep with the Klosterman format of alternating between very insightful observations and dumb, alienating statements. Maybe a Killing Yourself To Live-type book about going around Japan visiting spots where famous game designers died? Are any of them dead yet? Anyway, good Retronauts! I thought I had a more specific comment about it, but I guess I don’t.

  13. re: Barry Tolkins, awesome news, can’t wait for that!

    thanks for collecting all those links into one post — there were a few “25 Sorta Significant Famicom Games” that i still needed to catch up on!

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