Sadly, I wasn’t able to complete Mega Man 5 before my Inafune interview. I breezed through the game right up until Gravity Man, whose constant orientation-flipping absolutely crushes me. I’m not sure why this one boss is so hard! Maybe I will have to use a subweapon after all.
But as it turns out, no harm/no foul — we didn’t actually interview Inafune. Instead, we spoke to Hironobu Takeshita, who I think is probably quite a bit more hands-on with the game than the series’ creator anyway. I think it was a pretty decent interview, given that we hadn’t been able to play the game ourselves yet. All I’ve seen so far is the fact that there are only two bosses to fight in the demo version, and that the attract mode graphics channel Osamu Tezuka more vigorously than anything I’ve ever seen.
I’m happiest that Takeshita echoed some of my own thoughts and comments on the game. It’s always nice to know that you’re on the same wavelength as a developer, especially when that person is working on a game that’s piqued your interest so. And let it be known that Shane Bettenhausen, who joined in for a portion of the questions, came away from the interview willing to reconsider his negative opinion of the game. See, Mega Man is love.
And yes, I asked for Takeshita’s opinion on “Air Man Ga Taosenai.” If you’re gonna do an interview, you gotta do it right.