Now printing: The Seventh delicious issue of GameSpite. I was hoping to have a bit extra content in this first portion, but I’m pretty burnt out after the past week’s ups and downs. So you only get two articles today, plus a hub page. But at least they are interesting:
I tend not to think of Battletoads as a video game but rather as an exquisitely-designed Skinner box to teach kids to hate games. Every playthrough is like receiving a vicious electric shock. And clearly, contributor CynicalValkyrie agrees, because now she associates games with suffering.
The (Almost) Making of Mythri, Pt. 1
Those of you who’ve been around for a while may recall an American-developed RPG for Game Boy Color called Mythri which, for various reasons, never came to fruition. Now that the game’s director is a big-shot pro developer, he’s penned a multi-part trip down memory lane to look at what almost was. (Also features a high-tech hub page!)