Excuse me, miss. Which way to the nearest worthwhile Final Fantasy game?
Yeah, so a reviewable copy of Crisis Core landed on my desk yesterday. I find myself torn on this one just a bit — as much as I’ve dumped on Final Fantasy VII, I still feel like the kernel of a really good RPG is buried in there, under a few tons of crusty residue left by gaming’s awkward transition to 32-bit 3D. But a decent remake still isn’t in the cards (gotta focus on making the original Final Fantasy the single most remade game ever, don’t you know) and the spin-offs to date have been… well, less than inspiring, shall we say.
So this is it. This is Final Fantasy VII’s last chance to redeem itself. If Crisis Core succeeds, it will rise to the heavens. If it fails, it will sink to hell. Or something like that.
Wow, suddenly I had the weirdest urge to play a DS port of FFVII. What’s that about?
Oddly enough, this means I am currently working reviews of two games in which the developers have attempted to spice up a generally shallow combat engine by adding in a totally random slot machine roulette element that affects battle conditions. (The other being No More Heroes.) Since I’m doing small “second opinion” write-ups, it also means that I’m going to be sinking 30-40 hours into these two games for a grand total of 180 words. I like the breadth of opinion that the EGM three-review format offers, but sometimes I wish the ratio of time invested to results here were weighted a bit more in my favor.