At long last, I can debut the fruits of
my many people’s labor: GameSpite Issue 1. Rather than continuing to post a single article everyday, which more or less transformed the entire site into a link aggregator, I’ve decided to try publishing reader contributions in batches. Issues, I’m calling them, because my mind is still locked in outmoded print-media paradigms. Really, though, lumping several articles together seems to work for HG101, and GameSpite is pretty much nothing if not a shameless ripoff of all of Kurt’s work. So: Welcome to the MIMICRY. I haven’t decided whether these will work best bi-weekly or monthly, but I think you will find things to enjoy regardless.
First, RedHedgehog launches a page dedicated to the MacVenture graphical adventure titles that Kemco-Seika ported to NES back in the day. We’re still missing Uninvited, but everything else is present and accounted for, I think. Begin here for some background, and then move along to the following:
This is about as noir as it gets with the NES’s candy-like color palette. The game’s not as art deco-looking as the box, but Déjà’s hardboiled quality mostly comes through in the gameplay and the terse text. Who knew strict 8-bit cartridge space limits could be a good thing?
Shadowgate is the only one of the MacVenture games I ever bothered finishing, which is a shame because according to these articles it was the least interesting (and most clumsily-designed) of the bunch. I guess there’s also something to be said for the pig-headedness of youth.
Next, Mightyblue kicks off a comprehensive look at the Breath of Fire series by alternately praising and damning the first two installments. Which one is praised, and which damned? I do not want to spoil this amazing surprise — much like the Matrix, you must see it for yourself.
Breath of Fire
A lot of people harbor a deep and abiding resentment for the original Breath of Fire because they believe Square localized it in the place of Final Fantasy V. Be that as it may — and indeed, it may be — Square did at least give it a solid localization. Which is more than can be said for….
Breath of Fire II
Supposedly, Breath of Fire II is host to a damn fine RPG storyline. Some people say it’s among the best of the 16-bit generation! I say, “Who can tell?” Regardless of BoFII’s other qualities — and Mightyblue expounds upon those in some detail! — its English translation is among the absolute worst ever inflicted on a game. Quite a legacy!
I couldn’t shut up about WarioWare’s brilliance back in 2003. And while Nintendo has pretty much squandered the series’ creative capital in a most Katamari-like manner, its inventive freshness lives on in Rhythm Heaven. Which, of course, never came to America. You oughta know by now:
who needs a house out in Hackensack Nintendo hates your yankee guts so hard.
The Legend of Zelda: Twilight Princess
Lumber Baron takes another offbeat look at a gaming mainstay — this time Twilight Princess, seen through the lens of the complaints that have been leveled in its direction over the past year.
Marvel Super Heroes
And Kolbe wraps it up for us with a gushing tribute to Marvel Super Heroes, that brief moment when Capcom found itself poised between the depth of DarkStalkers and the hyperactive stupidity of the Vs. games. That brief moment where all was well.