I liked Riviera: The Promised Land when I played it a few years ago. It was gimmicky and sometimes a bit on the clichéd side, sure, but generally speaking it was an RPG created by people who really understood the needs of the portable gaming experience and streamlined their title accordingly. Now GameSpite contributor-at-large bobservo breaks down Sting’s design decisions to explain why it all works so well. What a champ.
Also, thanks to reibeatall’s Talking Tyrants clan, I have experienced a zen epiphany in which I finally grasped the secret to enjoying Halo 2’s multiplayer: Completely ignore the game objectives, and play with people who don’t care that you don’t care. Turns out the game is much more fun when you do your level best to come in last every time.