So, the newly-revealed bosses for Metal Gear Solid 4. Yes, they’re all female; yes, they all combine the emotion-themed motif of MGS3’s Cobra Unit members with the specific animal
fursonas code-names of Metal Gear Solid’s Fox Hound. No news there. But if you pay attention to the finer details of the video below…
…you can pretty much predict how the game is going to play out. They’re all post-traumatic stress disorder survivors reshaped into invincible cybernetic beasts — more machine now than (wo)man — and the essence of their humanity is buried deep within. Which of course means that when Snake offs them, one by one, they’ll experience catharsis in the throes of dying, a last-minute reawakening of their humanity. And this will compel them to launch into 15-minute solioquies as they slo-o-o-o-o-o-owly cross the threshold of death’s door.
I’ve gotta say, I think my favorite thing about MGS3 is that when you defeat a boss they pretty much just explode instantly. Lengthy deathbed discourses are a Metal Gear tradition we don’t actually need to see revived for MGS4. Maybe it’s just me, but if I were shot through the lungs and could no longer breathe without suffocating on blood, I figure I probably wouldn’t be compelled to use my last moments telling my killer about my lousy childhood in Kurdistan or whatever.
Yeah, MGS4 is gonna be awesome. Despite itself.
P.S., new Retronauts.