I’m reviewing Twilight Princess for GameCube, and it is kicking my butt. The culprit: the mirrored game world. Sure, technically the Wii version is mirrored and this was how Hyrule was always meant to be seen, but whatever. I’m using the version I spent 60 hours with as my frame of reference, and the simple fact of the matter is that having the game world completely flipped is making my brain explode. Or implode. Or something.
This game makes me feel like a blind person, and Nintendo came by in the middle of the night and stealthily rearranged my furniture. I see familiar landmarks and veer right when I’m really supposed to go left. I can no longer tell north from south. Link keeps stubbing his toe.
(Also I’m desperately fighting the urge to shake the GameCube controller to attack stuff.)
Wii Parade Update: There may in fact be no ceiling to this thing. I figured 500 Miis would be the limit, but now I’m up to 509. And they just keep coming. It’s actually quite alarming. At some point they’re going to run out of memory space, and that’s when they’ll start pouring out of the system to suffocate me in my sleep.