There has been an awful lot of navel-gazing about the very silly vocation which is often referred to (mistakenly) as “videogame journalism.” GameDaily seems to be leading the way, having stumbled upon the realization that it’s a shortcut to instant traffic: whine about the gaming press and the gaming press will whine right back with a big ol’ link, dragging readers unwittingly (and often unwillingly) into our ugly little world of PR handshakes and money hats. But their little traffic trick does provide a handy case-in-point for the whole issue — people think the gaming press sucks because the gaming press won’t stop talking about itself. Seriously, peer group! Here is what you need to do:
- Go watch “Capote.”
- Observe Truman Capote’s behavior throughout the film, and the fact that he talks about nothing but himself, and the fact that he is very tiresome.
- Apply Bloom’s taxonomic principle of synthesis re: your own behavior.
I’ll leave it to you sort out step 4 on your own. But hurry, audiences are growing restless.
Me, my biggest complaint about game “journalism” is that it isn’t particularly creative. It’s writing about things other people have created. And while that’s all well and good and sometimes perfectly enjoyable, I think my brain is beginning to chafe at the prospect of spending my life writing about the work of others and never doing anything original myself. This is usually where trouble begins, so brace yourselves.
Of course, I’ve gone and created my very first Wikipedia page — writing about someone else’s work in someone else’s communal encyclopedia. This is not what you would call “progress.” I’d like to blame Bryan Lee O’Malley, but I guess I should face facts and accept that it is actually my own stupid fault. Is it so wrong that I take umbrage at the complete lack of Demonhead coverage, well, pretty much anywhere? If loving justice is wrong, etc. etc.
Just kidding about the moneyhats, by the way. But man, my bank account wishes I weren’t.