I stayed home from Game Developers Conference this year because (1) it’s way down in San Jose and (2) nothing could even begin to come close to last year’s Spore unveiling. I could just see myself sitting sadly, waiting in vain for anything that could stack up to Wright’s 45-minute assault on the human mind’s acceptable tolerances for unadulterated brilliance. No, better to stay at the office and cherry-pick the best news to drift down the pipeline.
News such as: The Legend of Zelda: Phantom Hourglass, which despite being a 3D game on DS actually looks good. The amazing secret to why Zelda looks 98% less likely to induce severe headaches than Metroid Prime: Hunters? Gameplay is presented from a traditional top-down perspective (click the video icon there), meaning it doesn’t try to be immersive.
Because let’s face it, immersion is, you know, completely ridiculous when you’re dealing with a 2.5″ screen. It’s always nice see common sense prevail. I’m not sure I’m quite so big on the Animal Crossing control style, which makes Navi’s name a little too literal, but I have faith the common sense will prevail in that area as well.
I’m also pretty happy about the inclusion of both Hudson and Sega software for download on Revolution. But only if this means some kind of ultimate mash-up between Sega’s Wonder Boy and Hudson’s Adventure Island series where WB and Master Higgins can duke it out to see who the rightful king of skateboard-riding and snail-leaping should be.
Oh yeah, and there was some other PS3/Revolution news, but it was even more underwhelming than I expected. Good thing I stayed home.