Hello little Internet friends. Sorry to leave the site in such disarray, but the combination of severe server troubles, a blitzkrieg of spam and an insane amount of Final Fantasy XII coverage has done terrible things to my ability to keep up with my regular routine, i.e. completely annihilated it.
I have a written a little bit about FFXII over the course of the past week. As in: one – two – three – four. Hello. This has mainly served as a reminder of why I never stuck with the GIA for very long; trying to whip up extensive coverage based on hands-on time with a game in a cryptic language from the Orient while trying to carry on with something like a normal life is really not a good idea.
It was, admittedly, much easier to stomach thanks to the fact that FFXII is fairly brilliant. I mean, I was pretty sure I was going to like it before, but now that I’ve spend quality time with the real thing I have to nod my hat to its sheer quality. And its sheer devotion to Final Fantasy-ness. Yes, OK, the battle system’s very different, but the story and presentation are very much in keeping with the standards of the series, and it manages to incorporate little bits of every game in the series. Even the little orphans like FFXI and FFT. In fact there is an awful lot of FFT to the weapons and skills, which I guess goes back in many ways to FFV, but I think the Tactics lovers will weep tears as they smile once they start to unravel the mysteries of the license board.
So, basically, FFXII is like a concentrated dose of Final Fantasy minus the really annoying barriers to enjoyment. Of course FFXIII is supposedly going to be a Kitase/Nomura production so there’s a good chance FFXII will be a happy little beacon of quality amidst the darkness, but I’ll take whatever points of light they’ll give me.